PHANTOM SPARK

Project 01

PHANTOM SPARK

Phantom Spark is a momentum-based time-trial racing game.

  • Phantom Spark steam page
  • Client: Ghosts (IS)
  • Role: Art-Director / 3D Game Artist
  • Status: Announced, to be released early 2024

I'M AN EYE

Project 01

I'M AN EYE

Travelling is observing and changing the world around you.

  • Self-iniated
  • Status: In development

PILGRIMAGE

Project 03

PILGRIMAGE

An interactive pilgrimage, as you wander through a digital fantasy landscape you’ll discover the music and lyrics of La Dispute's Panorama.

VACÍO / ZAÏ

Project 04

VACÍO / ZAÏ

In collaboration with BFlecha a game world, characters and animation were created for her music video Vacío / Zaï

VAGABONDS

Project 05

VAGABONDS

Character designs of travelling and shapeshifting vagabonds.

MEANDER

Project 06

MEANDER

Meander along water scapes.

  • Self-iniated
  • Status: In Development

ANYWHERE THE MOSS GROWS

Project 06

ANYWHERE THE MOSS GROWS

Contribution to The Zium Garden, a Museum Exploration Game filled with artwork and installations from artists around the world. The piece is a digital translation from The Marble Garden of Herbert Bayer. One enters the Zen garden as moss and can move around and explore the changing composition of sculptures, light and casted mossy shadows in a calm atmosphere with music by Gabriel Koening.

WEBVR AVATAR

Project 06

WEBVR AVATAR

Character designs used for avatars on a web vr platform.

  • Client: Active Replica / Mozilla
  • Year: 2021

THE WANDERER

Project 06

THE WANDERER

A small relaxing game, where you float and swirl through the forest air as an autumn leaf.

MOONCHARMER

Project 06

MOONCHARMER

MOONCHARMER is an interactive, visual moment, inspired by the work of Yiannis Moralis. MOONCHARMER is also collection of songs and writings by collaborator Michael Berto.

VOICI

Project 06

VOICI

A slow paced travelling game about piloting aerocabs around through this throwback vertical parisienne cityscape, inspired by the work of Albert Robida & François Schuiten.

  • Self-iniated
  • Status: On hold

INCWORKS 2.0

Project 06

INCWORKS 2.0

Custom arcade project

  • Client: Boris Tellegen / Maurer United
  • Status: Has been on display at several exhibitions and events
  • Year: 2003

I’m Joost Eggermont, an independent game artist / art-director, who loves creating otherworldly environments, architecture, characters, machines, objects.

After studying Industrial Design Engineering at TU Delft, i first started as a designer at Maurer United, an architectural design office. After several years working on spatial designs, exhibitions and interactive installations, i started working at IJsfontein as a visual designer/game artist. Here I contributed to the visual development of games, apps and interactive installations.

Nowadays i’m working as a freelancer based in Rotterdam, The Netherlands. With my designs i strive for simplicity and finding a proper balance between content and form. My designs often play with geometry and color as an exploration of how you can create compelling visuals with a restricted visual toolkit.

  • Clients
  • Active Replica / Mozilla Hubs (CAN)
    Anima Interactive (USA)
    Boris Tellegen (NL)
    Arkestra Discos (ES)
    Deepwell Dtx (USA)
    Epitaph Records (USA)
    Geometric Interactive (DK)
    Ghosts (IS)
    IKO (FR)
    STRP Festival (NL)
    Studio Sissel Marie Tonn (NL)