MOONCHARMER is an interactive, visual moment, inspired by the work of Yiannis Moralis. MOONCHARMER is also collection of songs and writings by collaborator Michael Berto.
An interactive pilgrimage created together with partner in crime Jorrit de Vries. As you wander through a digital fantasy landscape you’ll discover the music and lyrics of La Dispute's Panorama.
A small relaxing game, where you float and swirl through the forest air as an autumn leaf.
Contribution to The Zium Garden, a Museum Exploration Game filled with artwork and installations from artists around the world. The piece is a digital translation from The Marble Garden of Herbert Bayer. One enters the Zen garden as moss and can move around and explore the changing composition of sculptures, light and casted mossy shadows in a calm atmosphere.
A slow paced travelling game about piloting aerocabs around through this throwback vertical parisienne cityscape, inspired by the work of Albert Robida & François Schuiten.
A puzzle driving game, currently in development with Jorrit de Vries.
An exploration game inspired by the architectural fantasies of Iakov Chernikhov.
I’m Joost Eggermont (NL, 1977), a game artist and visual designer with a passion for creating stylized, poetic, playful games and interactive installations.
After studying Industrial Design Engineering at TU Delft, i first started as a designer at a small design office with a focus on crossing borders between architecture, design and media. After several years working on designs of visitor information centers, exhibitions and interactive installations, i started working at IJsfontein as a visual designer. At IJsfontein i contribute to the visual development of games, apps and interactive installations.
Besides this daytime job i work on personal projects, which can be found in the ‘PLAY’ section of this website and online at some other places: