Kees Komma

applied game
Project 06

Kees Komma

Kees Komma focusses on children of 8-10 years who have trouble reading. This age often reveals difficulties with reading. The action game Kees Komma challenges children to carefully read and listen in order to solve a puzzle.

  • Role: Concept & Visual Design
  • At: IJsfontein
  • Year: 2013

Life Savers

applied game
Project 02

Life Savers

  • Role: Visual Design
  • At: IJsfontein
  • Year: 2014

ABN AMRO Shop-in-Shop

experience
Project 03

ABN AMRO Shop-in-Shop

  • Role: Art Direction, Interaction Design
  • At: IJsfontein
  • Year: 2013

RC Infobox

information centre
Project 06

Route Charlemagne Infobox

Informationcentre for Route Charlemagne in Aachen

  • Role: Spatial & Graphic Design
  • At: MUA
  • Year: 2008

Netherlands & Orange

interactive timeline
Project 06

Timeline Netherlands & Orange

An interactive timeline on touch surface, giving visitors of

  • Role: Interaction & Visual Design
  • At: IJsfontein
  • Year: 2012

Cuypers Digital

interactive installation
Project 06

Cuypers Digital

Interactive installation build for Stedelijk Museum Roermond for their exhibition on Dutch architect Pierre Cuypers. The installation focuses on Cuypers' use of colors and patterns.

  • Role: Game & Visual Design
  • At: MUA
  • Year: 2007

Archaeology Touchtable

interactive
Project 06

Archaeology Touchtable

For the Archaeological museum Huis van Hilde, a game for a touch surface table was designed and created in which up to 4 players could experience the process of digging up artifacts from the past. Players can explore different layers with different tools such as a shovel or metal detector. Each layer represents a different period in time and contains reconstructions of real found artifacts. When all artifacts in a layer are exposed a short story is presented with the interpretation of the archaeologists who made the real discoveries.

  • Role: Visual Design
  • At: IJsfontein
  • Year: 2015

Tikkit and the Museumkids

promotional media
Project 06

Tikkit and the Museumkids

  • Role: Visual Design & Illustration
  • At: IJsfontein
  • Year: 2012-2015

Into D’Mentia

experience
Project 06

Into D’Mentia

  • Role: Interaction & Visual Design
  • At: IJsfontein
  • Year: 2014

Touch Van Gogh

tablet app
Project 06

Touch Van Gogh

New insights into the way Vincent van Gogh worked become very accessible and visible in this tablet app. The app includes several paintings. As a detective of sorts, the user can unravel Vincent van Gogh’s paintings at his/her own pace to find out more about the life and work of this famous artist.

  • Role: Interaction & Visual Design
  • At: IJsfontein
  • Year: 2014

Desperados Bumper Bar

bartop arcaderacing
Project 06

Desperados Bumper Bar

For the TonTonClub in Amsterdam, a game where you play on top of the bar has been developed. While enjoying a beer visitors can play a simple race game.. but beware.. the playing field can be altered by moving real world obstacles around the bar.

  • Role: Game & Visual Design
  • At: IJsfontein
  • Year: 2015

INCworks 2.0

multiplayer arcade
Project 06

Project INCworks 2.0

Custom arcade project in collaboration with Boris Tellegen

  • Role: Game & Visual Design
  • Client: Boris Tellegen aka Delta INC
  • Year: 2003

Along the Limes

interactive
Project 06

Along the Limes

An interactive map of the three Limes junctions in the Utrecht area. The map is spread over three screens on the wall. From a distance, the map is recognisable as a map from the present. The map actually reacts on the movements of the visitors. So as you come closer, you see the map slowly change into a reconstruction of how the landscape would have looked in Roman times. Depending on the visitor’s movements, information and visualisations appear over the corresponding hotspot.

  • Role: Interaction & Visual Design
  • At: IJsfontein
  • Year: 2015

ZZZ

tablet app
Project 06

ZZZ

Promotional iPad-app for the dutch ‘Kinderboekenweekgeschenk’ in 2013. One of the lovely pages of the ‘Zzz’ book from Loes Riphagen was converted to an interactive one.

  • Role: Animation & Art-Direction
  • At: IJsfontein
  • Year: 2013

Digital Alumni Wall

interactive database visualization
Project 06

Digital Alumni Wall

Interactive installation for Maastricht University's visitors' centre. Visitors can browse through the database of former university students. The results are displayed on a rotating icosahedron. Each triangle representing a student connected to other students based on different criteria.

  • Role: Interaction & Visual Design
  • At: MUA
  • Year: 2005

ibb & obb

secret level art
Project 03

Secret level art for ibb & obb

  • Role: Level Art
  • Client: Sparpweed
  • Year: 2013

Vapor Station

visuals
Project 03

Nikelab Vapor station

...

  • Role: Modeling & Rendering
  • Client: Boris Tellegen aka Delta INC
  • Year: 2004

I’m Joost Eggermont (NL, 1977), a game artist and visual designer with a passion for creating stylized, poetic, playful games and interactive installations.

After studying Industrial Design Engineering at TU Delft, i first started as a designer at MUA, a small design office with a strong focus on crossing borders between architecture, design and media. After several years working on designs of visitor information centers, exhibitions and interactive installations, i started working at IJsfontein as a visual designer. At IJsfontein i contribute to the visual development of games, apps and interactive installations for playful digital learning.

Besides this daytime job i work on personal projects, which can be found in the ‘PLAY’ section of this website and online at some other places:

aJoostEggermont@twitter
JoostEggermont@cartrdge

joost(at)joosteggermont(dot)nl

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