Kees Komma focusses on children of 8-10 years who have trouble reading. This age often reveals difficulties with reading. The action game Kees Komma challenges children to carefully read and listen in order to solve a puzzle.
Informationcentre for Route Charlemagne in Aachen
An interactive timeline on touch surface, giving visitors of
Interactive installation build for Stedelijk Museum Roermond for their exhibition on Dutch architect Pierre Cuypers. The installation focuses on Cuypers' use of colors and patterns.
For the Archaeological museum Huis van Hilde, a game for a touch surface table was designed and created in which up to 4 players could experience the process of digging up artifacts from the past. Players can explore different layers with different tools such as a shovel or metal detector. Each layer represents a different period in time and contains reconstructions of real found artifacts. When all artifacts in a layer are exposed a short story is presented with the interpretation of the archaeologists who made the real discoveries.
New insights into the way Vincent van Gogh worked become very accessible and visible in this tablet app. The app includes several paintings. As a detective of sorts, the user can unravel Vincent van Gogh’s paintings at his/her own pace to find out more about the life and work of this famous artist.
For the TonTonClub in Amsterdam, a game where you play on top of the bar has been developed. While enjoying a beer visitors can play a simple race game.. but beware.. the playing field can be altered by moving real world obstacles around the bar.
Custom arcade project in collaboration with Boris Tellegen
An interactive map of the three Limes junctions in the Utrecht area. The map is spread over three screens on the wall. From a distance, the map is recognisable as a map from the present. The map actually reacts on the movements of the visitors. So as you come closer, you see the map slowly change into a reconstruction of how the landscape would have looked in Roman times. Depending on the visitor’s movements, information and visualisations appear over the corresponding hotspot.
Promotional iPad-app for the dutch ‘Kinderboekenweekgeschenk’ in 2013. One of the lovely pages of the ‘Zzz’ book from Loes Riphagen was converted to an interactive one.
Interactive installation for Maastricht University's visitors' centre. Visitors can browse through the database of former university students. The results are displayed on a rotating icosahedron. Each triangle representing a student connected to other students based on different criteria.
I’m Joost Eggermont (NL, 1977), a game artist and visual designer with a passion for creating stylized, poetic, playful games and interactive installations.
After studying Industrial Design Engineering at TU Delft, i first started as a designer at MUA, a small design office with a strong focus on crossing borders between architecture, design and media. After several years working on designs of visitor information centers, exhibitions and interactive installations, i started working at IJsfontein as a visual designer. At IJsfontein i contribute to the visual development of games, apps and interactive installations for playful digital learning.
Besides this daytime job i work on personal projects, which can be found in the ‘PLAY’ section of this website and online at some other places: